This side adventure quickly grew into a full time business and since 2019 I also became publisher for other sound design labels such as Subsonic Artz, Beautiful Void Audio and soon also Channel Robot and Heartwood Soundware will join. I always designed my own sounds for my projects and thought it was nice to take it a next step and started to release sound sets for synths like Omnisphere 2, Zebra 2, VPS Avenger, Diva, Serum, Falcon and many more. With that company I worked on more then 50 games (mainly indie) and provided the music, sound fx, voice over etc for those.įast forward to 2017 – I started then my sound design company Triple Spiral Audio. I have worked for 3 years as technical sound designer at Blizzard, where I was just a small part in a big chain, but I learned a lot there and after 3 years I started my own game audio company with 2 other composers and sound designers called 3 Peak Audio. I have always been interested by sound in general and already during my study I experimented with sound design, playing with sound and space and trying to create my own world of sound and colours. I have studied classical composition, sonology and musicology and I have been working since I graduated in 2002 as a composer and sound designer. Hello Mike! My name is Jaap Visser and I am a composer and sound designer living in the Netherlands. Hello Jaap, who are you and what’s your story and journey as a sound designer? Great, because today I have the honor to interview Jaap Visser, a professional sound designer with great experience in both creative sound design for games, and sound design for sample libraries and synthesizers.ġ. With your own presets, sound sources and sound design?
![livraria do omnisphere 1 para kontakt livraria do omnisphere 1 para kontakt](https://i.ytimg.com/vi/SbzpLF20wOc/maxresdefault.jpg)
Do you want to create your own Omnisphere libraries (also called soundsets or sound banks).